Archive for January 2017
In our roles as user experience practitioners, we are regularly asked to test with prototypes, ranging from low fidelity paper prototypes through to hi fidelity pre-launch fully interactive prototypes. Clients often ask how their prototype compares with others, and how different aspects will work with or affect the testing. So, here’s our top 5 tips for building a prototype to get the best out of the research.
Content and design
Let’s start with the content and design of the prototype. Although the level of detail that’s included in the prototype varies depending on the fidelity, at all fidelities the content and design needs to support what you are trying to find out.
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Whether you have or haven’t booked a seat reservation on a train, finding a seat is a frustration for many passengers. As a daily train commuter to and from work, this is something I, and many others around me, struggle with every day.
There are broadly two types of train passengers; one who has bought their train ticket in advance, along with a seat reservation on a specific train and one who has not got a reserved seat, or has been automatically given one in the booking process, but isn’t bothered about finding that specific seat.
Finding a seat should be a straight forward process for both types of passengers, either finding their reserved seat or finding an unreserved seat on the train, but it is not. And one of the key problems is the way reservations are displayed on trains. It may seem a small problem but with millions of passengers travelling by train every day the impact is huge, so how could current display methods be developed to improve the user experience?
In the article below we review the two main current display methods, electronic and paper, and consider ways to improve them.
With electronic displays, the users’ seat reservation along with their seat number is shown above the seat, for example, Fig. 1, displaying ‘Reserved from Sheffield- Newcastle’.