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Home Page » News » Mobile Phone, iPad & Tablet Usability Testing

Mobile Phone, iPad & Tablet Usability Testing

Dec 10

by Guy Redwood

In: News

Comments Off

Observing natural behaviour when testing mobile applications

We’re passionate (and a little bit obsessive) about creating a realistic methodology for testing, and this is no different for mobile applications. Our way of testing means that users aren’t restricted and can freely move their phone while we’re able to accurately track what they are looking at on the screen.

This is even more important with the use of technology in smart phones. Inclusion of gyroscopes allow the device to see the orientation of where it is along three axis, and an accelerometer can sense what speed it is moving at and can tell whether the phone is going forward, back and side to side. It’s important to allow users to use their own phone and be able to hold it the way that they want to. Users can hold their device with one or two hands and in any orientation, and our methodology enables us to test on any handset or device.

Here’ are a few samples of how we’re eye tracking mobile devices.

Usability Testing iPhone Angry Birds Game with Eye Tracking

 

Usability Testing Multi Channel Retail with Eye Tracking

 

Usability Testing Menus on a Standard Phone with Eye Tracking

 

Eye Tracking The H&M iPad Shopping Application

 

Eye Tracking The Grand Theft Auto Game on The iPad

Tags: Eye Tracking, gaming, iPad, iPhone, Mobile, Mobile Phone Usability, Nokia

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Latest news

With a big pinch of salt: What you need to know about click tracking services

6 May 2013

Four Mobile UX Trends heading into 2014

28 April 2013

Trend Setters – Fashion M-retail: App, Mobile Site or Both?

25 January 2013

Rockin’ Around the Christmas Tweet

21 November 2012

Isn’t it about time to take UX Research more seriously?

8 November 2012

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